<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-15163972</id><updated>2011-12-02T19:15:54.486+08:00</updated><title type='text'>Wargames Correspondence</title><subtitle type='html'>Musings on the hobby</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://wargamescorr.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/15163972/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://wargamescorr.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>captain arjun</name><uri>http://www.blogger.com/profile/08242730277113727477</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='19' height='32' src='http://1.bp.blogspot.com/-jEb5o_4PqsY/TaRiSDLCh9I/AAAAAAAAANI/OL1m0Fi4nho/s220/Maharaja_Lallu.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>16</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-15163972.post-9093916026285119942</id><published>2007-08-08T19:41:00.000+08:00</published><updated>2007-08-08T19:46:18.257+08:00</updated><title type='text'>January 26, 2006</title><content type='html'>&lt;span style="font-size:85%;"&gt;I'm struggling with the grey.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;Of course at sea it became the standard colour for the dreadnought era.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;And people might compare the success of the Wehrmacht during the "Feldgrau" era with the defeats of the "Camouflage" era.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;I can lift some experience from more recent sporting events. Both Manchester United and the English national team experimented with a pale grey "second strip", and both are agreed to have played consistently poorly in the outfit. Sports Psychologists at the time quoted the lack of inspiration of a neutral colour, coming up with quotes like "Club teams play best in red" - ignoring the obvious fact that Arsenal, Liverpool and Manchester United (who have pretty much dominated the British league for the last 30 years) all wear red. &lt;/span&gt;&lt;span style="font-size:85%;"&gt;Perhaps more interesting were reports from players who reported difficulty in picking their teammates out from the crowd background.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;Whatever the cause, I'm not sure the results map to a battlefield.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;Consider the Rebs in the ACW. Their movement in mass would nullify some of the camouflage effects of the uniform,but It must have still had its uses on night patrol or on skirmish screens on a foggy morning. The ability to see your friends might be less important than in a game of football. You need to know where they are to avoid shooting them, and it helps if commanders know where their men are - but there is no suggestion that grey would grant this kind of invisibility.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;Grey does seem to have been at the root of a number of friendly fire incidents during the first world war. Grey was pretty much the colour of choice among the armies on the Eastern front, and the only thing that appears to have prevented them from shooting their comrades appears to have been ammunition shortages, or the fact that the enemy sometimes got in the way. The problem appears to have been particularly acute in the forces of the Austrian empire - who were not best mates to start off with anyway.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;On the western front the Portuguese were shot up a few times by the British since their grey was very similar to the Germans.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;The only winners I can really think of are a subset of the 1813-15 Prussians. Their reserve infantry (initially recalled reservists, but after a year, better considered the junior regiments of the line) dressed in a simple grey uniform. Even the Landwehr looked finer in a blue equivalent - though the Reservists had boots and bayonets - so some sense of priority was preserved. This sounds like a vote for success in grey. Until you consider that the first choice for the reservist uniform was the varied supply of uniforms provided by the British. So some Prussian reservists turned out in the Scarlet of the British fusiliers, some wore the blue of the Portuguese regular army, one battalion were equipped in the dark green of the riflemen. And only those without supplies went into action in the grey issue.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15163972-9093916026285119942?l=wargamescorr.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://wargamescorr.blogspot.com/feeds/9093916026285119942/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=15163972&amp;postID=9093916026285119942' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/15163972/posts/default/9093916026285119942'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/15163972/posts/default/9093916026285119942'/><link rel='alternate' type='text/html' href='http://wargamescorr.blogspot.com/2007/08/january-26-2006.html' title='January 26, 2006'/><author><name>captain arjun</name><uri>http://www.blogger.com/profile/08242730277113727477</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='19' height='32' src='http://1.bp.blogspot.com/-jEb5o_4PqsY/TaRiSDLCh9I/AAAAAAAAANI/OL1m0Fi4nho/s220/Maharaja_Lallu.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-15163972.post-469811033025228669</id><published>2007-08-01T17:40:00.000+08:00</published><updated>2007-08-01T17:51:30.903+08:00</updated><title type='text'>31 Jul 2007</title><content type='html'>&lt;span style="font-size:85%;"&gt;&lt;em&gt;You know, I'm read how you continue to obsess over the perfect set of 'big' Napoleonic rules, and how I spend hours crafting campaign rules that are 'about one thing only', and then I think about your sons and my nephews, and I realise kids these days are not like us. &lt;/em&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;em&gt;&lt;/em&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;em&gt;They have their Pokémon or GW fluff written for them, and they don't seem to have that geeky perseverance that we do. &lt;/em&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;em&gt;&lt;/em&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;em&gt;Maybe it's an age thing. &lt;/em&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;em&gt;&lt;/em&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;em&gt;The other thing is, I seem to remember growing up in an era when war movies and TV series were common. There was 'Combat', and movies like 'Big Red One' and 'The Longest Day' being televised every so often, and then there was the 'Tour of Duty' series on Malaysian TV (which we used to receive, and which had the swear-words censored by the sound of machine gun rather than a *bleep*). &lt;/em&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;em&gt;&lt;/em&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;em&gt;Wars were not terrible things. They were about men who knew what was right and what was wrong and did what they had to do in full knowledge of the dangers. I still believe that about soldiers and I still get a lump in my throat when I read about soldiers who get medals for risking their own lives to save their comrades, from the Mutiny to the Iraq war. &lt;/em&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;em&gt;&lt;/em&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;em&gt;As a kid I drew pictures of tanks rolling across the landscape, and bombers flying over them, streams of bombs falling from them. My younger nephew draws Pokémons, and the older one doesn't draw at all anymore. &lt;/em&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;em&gt;&lt;/em&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;em&gt;I hope at least one of them will grow up to be a wargamer, and I will be able to bequeath my stash of books, rules, and figures and terrain to them, but so far they are not interested. I thought about buying Little Wars and some 54mm figures for the older boy, but I am not sure his father will approve.&lt;/em&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;+++&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;I think we grew up at a time when things hadn't been. Here's a corporate word for you - "Productised".&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;My way into the hobby was through a couple of school friends who also collected little Airfix men, and books from the local library.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;My interests coincided with the books on the shelves at the local library.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;There was also an excellent reservation system which enabled non-stock books to be fetched from other libraries. &lt;/span&gt;&lt;span style="font-size:85%;"&gt;OK I didn't test the system with demands for Shakespeare first impressions etc - but they managed to get all the books I did request. &lt;/span&gt;&lt;span style="font-size:85%;"&gt;Some even showed up with a completely fresh cellophane cover and library ticket inside - so must have been bought to satisfy my request.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;The source for those books was the "By the same author" or the bibliography inside a book I'd read and enjoyed. &lt;/span&gt;&lt;span style="font-size:85%;"&gt;We had little idea about the real history, so if Charles Grant told us that a British line could beat a French column we had to believe him. However we also sensed that things were not completely watertight with the book sourced games.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;Charles Grant in particular tended to intersperse his rules in the narrative of his books - which made the rules unsuitable for playing with the book open. He used 48 man battalions, wooden bounce sticks and soldered wire templates for artillery.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;I didn't have the cash to raise such large battalions, I didn't have the space to deploy them, and I didn't have the tools or skill to manufacture the artillery stuff. I suppose I might have asked my grandfather who lived on the same street, and enjoyed building things in his garden shed. However I remember him looking in while I was watching Waterloo on TV one Christmas, and muttering that Napoleon was just as bad as Hitler, so he might not have approved.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;Anyway, it was necessary to improvise to get my resources playing on the available table space. So Grant's rules were merged with Featherstones, and small battalions took to the table. It took more than 10 years for the idea of abstraction to really take hold.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;I knew that my table could never hold enough battalions to depict Waterloo, but I still insisted in fielding 4 battalions of line infantry and one of Imperial guard. I had not worked out a way to use formations higher than a battalion, nor how to disappear the battalions into composite brigades etc.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;I think we have grown so used to tinkering with rules, that it becomes a habit. In my case, I'm also rather dissatisfied with some recent purchases and really think I could do better.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;Now the kids with their Pokémon cards...I've tried a few games and found it slightly tedious. I actually enjoyed playing with a starter deck, as things seemed balanced, and with no killer strength Pokémon, there was room for a bit of strategy. I then bought some expansion packs for the boys, and the game was ruined. One of the decks enabled a Pokémon to evolve into something completely lethal, so drawing the right sequence to evolve it effectively wins the game. One of the others had a couple of low level characters which could send the others to sleep for free. The other player is then reduced to trying to wake up every move. If he succeeds, the turn passes and he is awake, if he fails, he is still asleep, though the turn also passes.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;So we are a generation of meddlers, rather like the generation before us who did their modeling by scratch-building. The next generation likes their stuff complete - and parts of me cannot blame them - but I know they are also missing out on some intellectual challenge and fun.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;So finally on to the subject of Offspring and gaming.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;I did try Daniel with Battle cry for a while, and Mathew asked about Crossfire - we played a simple game and he got bored. I don't think either will actually show much interest in gaming. There was a time when I thought this would be a source of much sadness.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;I'm actually seeing quite a positive side to it though. &lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;1. My brushes and modeling stuff aren't getting borrowed and damaged/lost.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;2. My figures aren't getting damaged and fiddled with.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;3. When I do arrange a game with Hugh, I don't get a horde of "Let me come along, I want to command the chariots, let's do a flank march, Oh we're stuck in the swamp" pestering.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;4. Football and Martial arts are probably better pastimes for health and general social credibility at school. &lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15163972-469811033025228669?l=wargamescorr.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://wargamescorr.blogspot.com/feeds/469811033025228669/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=15163972&amp;postID=469811033025228669' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/15163972/posts/default/469811033025228669'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/15163972/posts/default/469811033025228669'/><link rel='alternate' type='text/html' href='http://wargamescorr.blogspot.com/2007/08/31-jul-2007.html' title='31 Jul 2007'/><author><name>captain arjun</name><uri>http://www.blogger.com/profile/08242730277113727477</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='19' height='32' src='http://1.bp.blogspot.com/-jEb5o_4PqsY/TaRiSDLCh9I/AAAAAAAAANI/OL1m0Fi4nho/s220/Maharaja_Lallu.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-15163972.post-112818134035712582</id><published>2005-10-01T23:16:00.000+08:00</published><updated>2005-10-01T23:42:20.366+08:00</updated><title type='text'>Lord Horatio comments on cost</title><content type='html'>I see Wahj is approaching the same problems as me.&lt;br /&gt;Too much to do and too little time to accomplish all objectives.&lt;br /&gt;&lt;br /&gt;In my case the demands are a little different, but the balancing act is similar.&lt;br /&gt;The three competitors for my time are - in order of success:&lt;br /&gt;&lt;br /&gt;Family: In particular 3 growing sons.&lt;br /&gt;I am concious that I am a prime influence on their lives and attitudes beyond the traditional role of providing food and shelter for them.&lt;br /&gt;They are all at different stages of learning.&lt;br /&gt;The 2 elder ones are also excellent at sports for their age groups.&lt;br /&gt;My involvement is one of encouraging them to participate and discover their talents.&lt;br /&gt;To hand on wisdom as best I can - play fair, don't quit too soon, respect others, and take hard decisions to do the right thing.&lt;br /&gt;I am aware that I have a few years to help them before they are off to make their own ways in then world, so they are a top priority.&lt;br /&gt;&lt;br /&gt;Gaming: The hobby I love, but find it herder to coordinate modelling, collection, gaming and opponents.&lt;br /&gt;The solution has been one of accepting the possible, but never forgettign to dream.&lt;br /&gt;My recent accumulation of several thousand 20mm figures must be rated as a dream, I intend to paint and base them all, but it is a long term project.&lt;br /&gt;Otherwise the shortage of time focuses me on fast play type rules, reading history books in small increments, and production line type painting.&lt;br /&gt;I have few regrets about a diet of exclusively fast play rules.&lt;br /&gt;There are some excellent rules available.&lt;br /&gt;Perhaps the question should be "Where is the virtue in slow play rules".&lt;br /&gt;&lt;br /&gt;Career: Strriking the balance between hard work, sufficient income and professional satisfaction.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Returning to Wahj's comments on cost - there is a price to everything.&lt;br /&gt;Sometmes the cost is hard cash, but often the cost is wasted time.&lt;br /&gt;When we aspire to be like the great commanders of history we would do well to remember the role of Logistics and Time Management.&lt;br /&gt;&lt;br /&gt;As a schoolboy, I could afford to spend a whole days of my weekend on a pointless slow play game which had barely started before we tidied up. I could not afford the 80 pence for 2 additional boxes of Airfix soldiers without halting all other spending or 2 months.&lt;br /&gt;Today it would be a major arrangement to spend a whole day gaming.&lt;br /&gt;One which would cost me a fortnight of compensation in domestic duties and time spent with the 3 sons.&lt;br /&gt;On the other hand I can happily spend 40 pounds on gaming materials and barely blnk an eye.&lt;br /&gt;The relative balance between time and money has move&lt;br /&gt;&lt;br /&gt;As a gamer I am amazed how cheap the hobby is in financial terms.&lt;br /&gt;A friend who is an occasional mountain biker seems to spend about £150 per month on new gadgets and enhancements to his kit.&lt;br /&gt;(Currently getting body armour to protect him from high speed falls).&lt;br /&gt;A workmate spends about twice that on his vintage motorcycle and social events with his fellow enthusiasts.&lt;br /&gt;The latest hand held games console osts just under £200 - which would purchase sufficient ancient armies for a campaign.&lt;br /&gt;&lt;br /&gt;In financial terms, wargaming is a relatively inexpensive hobby.&lt;br /&gt;Compared to real war, it is an absolute bargain.&lt;br /&gt;Ask my namesake, war cost him and arm, and eye, and finally his life.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15163972-112818134035712582?l=wargamescorr.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://wargamescorr.blogspot.com/feeds/112818134035712582/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=15163972&amp;postID=112818134035712582' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/15163972/posts/default/112818134035712582'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/15163972/posts/default/112818134035712582'/><link rel='alternate' type='text/html' href='http://wargamescorr.blogspot.com/2005/10/lord-horatio-comments-on-cost.html' title='Lord Horatio comments on cost'/><author><name>Lord-Horatio</name><uri>http://www.blogger.com/profile/04805455666247986833</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-15163972.post-112575941022541523</id><published>2005-09-03T22:54:00.000+08:00</published><updated>2005-09-03T22:57:26.780+08:00</updated><title type='text'>What's the cost of wargaming?</title><content type='html'>&lt;span style="font-size:85%;"&gt;A comment by Dom on my &lt;a href="http://thirtypounces.blogspot.com/2005/09/chapel.html#comments"&gt;other blog&lt;/a&gt; (the other other blog) led me to think about how much time and money we wargamers spend on our  hobby.&lt;br /&gt;&lt;br /&gt;For myself, I have three hobbies competing for my time: photography, geocaching and wargaming. I can usually only manage one at a time: when one peaks, the others trough. If I'm spending time on photography, my wargaming suffers, and vice versa. There is some synergy: geocaching usually leads to photographic opportunities, and one can always photograph one's miniatures (a technical and somewhat unrewarding exercise), but they usually compete rather than cooperate for limited time. Add to that the regular Friday night LAN games with the guys, and I have limited time that I need to allocate between wife, hobbies, and myself. Reading Lord Horatio's posts, it seems that this is a problem most gamers share. Right now, the wargaming is giving way to other pressures, so this is a low-key gaming period for me.&lt;br /&gt;&lt;br /&gt;Cost is a bit more difficult to calculate. I've spent quite a fair bit on cameras and film over the years, probably in the thousands. I know my GPS unit for geocaching cost me $270, and that's about it.&lt;br /&gt;&lt;br /&gt;Wargaming, though, is trickier: it's hard to estimate how much money I've spent over the years on figures, paint, and rules, since none of the purchases are big-ticket items that burn in the memory (unlike cameras, which burn a hole in your pocket so big that you're not likely to forget). It's easily in the thousands, but how many thousands is hard to estimate.&lt;br /&gt;&lt;br /&gt;So let me throw out this question to my esteemed co-contributors, and the reading public: how much time and money have you spent on this hobby? What's the cost of wargaming?&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15163972-112575941022541523?l=wargamescorr.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://wargamescorr.blogspot.com/feeds/112575941022541523/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=15163972&amp;postID=112575941022541523' title='8 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/15163972/posts/default/112575941022541523'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/15163972/posts/default/112575941022541523'/><link rel='alternate' type='text/html' href='http://wargamescorr.blogspot.com/2005/09/whats-cost-of-wargaming.html' title='What&apos;s the cost of wargaming?'/><author><name>wahj</name><uri>http://www.blogger.com/profile/10271216752725133010</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://photos3.flickr.com/3579458_57a29bff0e_s.jpg'/></author><thr:total>8</thr:total></entry><entry><id>tag:blogger.com,1999:blog-15163972.post-112532092733647754</id><published>2005-08-29T21:05:00.000+08:00</published><updated>2005-08-29T21:08:47.460+08:00</updated><title type='text'>If</title><content type='html'>&lt;span style="font-size:85%;"&gt;An old adaptation I managed to dig up to fill the blog until my next article:&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;em&gt;If you can keep your command unit when all about you&lt;/em&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;em&gt;Are losing theirs and blaming it on you;&lt;/em&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;em&gt;If you can trust yourself when your doubles partner doubts you&lt;/em&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;em&gt;But make allowance for his doubting too;&lt;/em&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;em&gt;If you can wait and not be tired by waiting,&lt;/em&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;em&gt;Or being cheated, don't deal in loaded dice;&lt;/em&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;em&gt;Or give up a couple of weekend of dating;&lt;/em&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;em&gt;And don't look too good, nor talk too wise:&lt;br /&gt;&lt;/em&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;em&gt;If you can plan - and not make plans your master;&lt;/em&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;em&gt;If you judge distances - and not be too far off aim,&lt;/em&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;em&gt;If you can meet with Triumph and Disaster&lt;/em&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;em&gt;And treat those two imposters just the same;&lt;/em&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;em&gt;If you can bear to see the tactics you have taken&lt;/em&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;em&gt;Twisted by opponents to your woes,&lt;/em&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;em&gt;Or watch the figurines you gave life to, shaken,&lt;/em&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;em&gt;And stoop to build'em up with rally rolls:&lt;br /&gt;&lt;/em&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;em&gt;If you can make one heap of all your troops (Guard and Line);&lt;/em&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;em&gt;And risk them in one melee, one die-toss,&lt;/em&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;em&gt;And lose, and start again at your base-line&lt;/em&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;em&gt;And never breathe a swear-word about your loss;&lt;/em&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;em&gt;If you can force your Foot and Gun and Horse&lt;/em&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;em&gt;To serve your turn long after they are gone,&lt;/em&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;em&gt;And so hold on when there is nothing left in your force&lt;/em&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;em&gt;except the Will which says to them: "Hold on!"&lt;br /&gt;&lt;/em&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;em&gt;If you can talk with Magic-card players and keep your virtue,&lt;/em&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;em&gt;Or walk with 7th Edition players - nor lose the common touch,&lt;/em&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;em&gt;If neither foes nor bungling partners can hurt you,&lt;/em&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;em&gt;If the casualty count's with you, and not too much;&lt;/em&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;em&gt;If you can fill the unforgiving minute&lt;/em&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;em&gt;With sixty seconds' worth of fun,&lt;/em&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;em&gt;Yours is the game and everything that's in it,&lt;/em&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;em&gt;And - which is more - you'll be a Wargamer, my son!&lt;/em&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15163972-112532092733647754?l=wargamescorr.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://wargamescorr.blogspot.com/feeds/112532092733647754/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=15163972&amp;postID=112532092733647754' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/15163972/posts/default/112532092733647754'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/15163972/posts/default/112532092733647754'/><link rel='alternate' type='text/html' href='http://wargamescorr.blogspot.com/2005/08/if.html' title='If'/><author><name>captain arjun</name><uri>http://www.blogger.com/profile/08242730277113727477</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='19' height='32' src='http://1.bp.blogspot.com/-jEb5o_4PqsY/TaRiSDLCh9I/AAAAAAAAANI/OL1m0Fi4nho/s220/Maharaja_Lallu.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-15163972.post-112489678293383027</id><published>2005-08-24T22:28:00.000+08:00</published><updated>2005-08-25T08:20:56.683+08:00</updated><title type='text'>Fog of War Versus Fun of Wargaming</title><content type='html'>&lt;div style="TEXT-ALIGN: justify"&gt;&lt;span style="font-size:85%;"&gt;Picking up on a idea mentioned in this &lt;/span&gt;&lt;a href="http://wargamescorr.blogspot.com/2005/08/how-many-hats-can-fit-on-head-of.html"&gt;&lt;span style="font-size:85%;"&gt;post&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:85%;"&gt; by Capt Arjun, I'd like to discuss the issue of recreating the perspective of a "real" commander.&lt;br /&gt;&lt;br /&gt;The wargamer can see the whole battlefield. The real general can only see part of it - as technology increases, the modern general can see more than Alexander could, but it's important to note that what he sees is mediated. A general now, compared to say Wellington, can see about the same thing with his naked eyes. Everything else that the modern general (why do I always have to resist the urge to type "modern &lt;b style="COLOR: rgb(204,0,0)"&gt;Major&lt;/b&gt; General" when I type that phrase?) gets to see is mediated - it's a report, a readout, a radar image, an air or satellite recon photo.&lt;br /&gt;&lt;br /&gt;More often than not, it's a report: even though he has access to "raw" data (for example, a photo of a bombed out bridge) he is likely to base his decisions on the report processed and generated by his staff (in this case, the bomb damage assessment report). The important point here is that improvements in a general's ability to perceive the battlefield have been in terms of indirect, mediated access.&lt;br /&gt;&lt;br /&gt;Even granting that this is an extension of his ability to receive input, it is nevertheless nothing compared to the birds-eye-view a wargamer enjoys of the table. The problems of hidden and plotted movement mean that most wargames still use a completely transparent movement and status system - you can see all units, and can usually see their status (rallied, suppressed, routing etc).&lt;br /&gt;&lt;br /&gt;Realistic? No - to achieve that, we'd have to artificially limit the wargame player's ability to see. There are quite a few ways to do this - ranging from plotted hidden movement, to isolating the player in a different room and forcing him to receive only reports and issue only commands, with someone else on the other end effecting the actions. It's a &lt;b&gt;black box&lt;/b&gt; we'd be putting the player in, in an attempt to recreate the black box that surrounds the general in real life.&lt;br /&gt;&lt;br /&gt;And it's definitely not fun. We have a choice here between the &lt;span style="FONT-WEIGHT: bold"&gt;Fog of War&lt;/span&gt;, and the &lt;span style="FONT-WEIGHT: bold"&gt;Fun of Wargaming&lt;/span&gt;, and it's no wonder we choose the latter. Nobody likes informational Fog - real generals particularly, which is why so much technology is being introduced to try and increase information flow between soldiers, and between levels of command - soldiers would like to know without ambiguity where the enemy is, and where the friendlies are, and generals would like to know the status, without ambiguity, of each and every soldier, tank and asset, friendly and opposed. And generals most definitely don't like the Friction (to use Clauswitz's term) of war - they would love it if every order was understood with perfect intent, and executed to exact specifications and expectations. This doesn't happen, but the ideal is still there. Perfect information (the logic goes) leads to perfect decision-making, perfect information flow leads to perfect execution of intent. (one could argue that the genius of great commanders lies in being able to work with/around these limitations, more than in any particular insight or brilliance)&lt;br /&gt;&lt;br /&gt;Wargamers have near-perfect information. Games are designed that way from the start - otherwise nobody would play them. A game that frustrates its players is a game that tends to stay on the shelf (wargames are a business, after all) and most players are firmly on the "Fun" axis - and even if not, at least aren't willing to venture so far out onto the limb of ultra-realism and &lt;i&gt;uber&lt;/i&gt;-frustration. I don't have statistics, but I would hazard a guess that most of the "black box" rulesets that exist are home-made/specialised rules that were written by gamers (as opposed to published by a commerical wargames company) for a small group of like-minded individuals who do get primary satisfaction out of realism, and are willing to endure tedium, frustration, and heavy paper-work in return.&lt;br /&gt;&lt;br /&gt;Attempts at compromise do exist - mechanisms and rulesets that try and create the &lt;i&gt;effect&lt;/i&gt; of fog of war, without the heavy bean-counting paperwork. For example, a rule that forces a player to roll against incrementally higher odds to give successive orders to the same unit (think Warmaster) is trying, via a simple mechanism, to recreate a host of real-life events - soldier fatigue, disruption to plans, depreciation of equipment and capabilities, and degradation of command ability - all in one shot - i.e. what Clauswitz called "friction". Mechanisms like this are themselves a sort of short-cut - an attempt to model the signs and symptoms, without having to engage all the details.&lt;br /&gt;&lt;br /&gt;Think about how one can attempt to measure the circumference of a circle by drawing polygons of an increasing number of sides: the larger the number of sides, the close one gets to the actual circumference, though never being exactly there. Sooner or later, one reaches a polygon whose number of sides is a manageble quantity, and by multiplying &lt;i&gt;length of side x number of sides&lt;/i&gt;, reaches a good approximation of the circumference (yes, I know we could just &lt;b&gt;2 x Pi x r&lt;/b&gt; the whole thing, but stick with me here). This, in wargame terms, would be the "mechanism" - the command die roll mentioned earlier for example, that attempts to create an acceptable approximation, via the probability of simple die rolls, of what fog of war and friction could do on a battlefield. It's an attempt to reach a compromise between Fun and Fog/Friction.&lt;br /&gt;&lt;br /&gt;An aside here: the one I've been involved in real military wargaming, i.e. with the military, the perspective was very different. Fun was never an issue - realism was everything. Computers and technicians were used to create an effective Black Box, commanders only being able to issue orders to them, and receive reports via radio. The whole thing ran in real-time - I could not begin to tell you how tedious it was. But it was realistic. After all, they do this for a living: we do this for recreation.&lt;br /&gt;&lt;br /&gt;Which really brings me back to the point here: we do this as a recreation, not for re-creation (to use a bad pun). Fog of War is best left to the real battlefield, and Fun of Wargaming left on the wargames table. After all, if it stops becoming a recreational activity, then it'd be &lt;i&gt;real&lt;/i&gt; work.&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15163972-112489678293383027?l=wargamescorr.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://wargamescorr.blogspot.com/feeds/112489678293383027/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=15163972&amp;postID=112489678293383027' title='8 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/15163972/posts/default/112489678293383027'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/15163972/posts/default/112489678293383027'/><link rel='alternate' type='text/html' href='http://wargamescorr.blogspot.com/2005/08/fog-of-war-versus-fun-of-wargaming.html' title='Fog of War Versus Fun of Wargaming'/><author><name>wahj</name><uri>http://www.blogger.com/profile/10271216752725133010</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://photos3.flickr.com/3579458_57a29bff0e_s.jpg'/></author><thr:total>8</thr:total></entry><entry><id>tag:blogger.com,1999:blog-15163972.post-112487651834116282</id><published>2005-08-24T17:25:00.000+08:00</published><updated>2005-08-24T17:55:56.916+08:00</updated><title type='text'>What is it good for?</title><content type='html'>&lt;span style="font-size:85%;"&gt;&lt;em&gt;As promised, a further look at fantasy and sci-fi wargaming.&lt;br /&gt;&lt;/em&gt;&lt;br /&gt;Fantasy and sci-fi wargaming have often (if not always) been seen as the poorer cousin to ‘proper’ or historical wargaming. Now if the point of contention is that historical wargaming is backed up by history, which the former lacks, then there is no need for argument because all the arguments in the world is not going to make Starship Troopers or Middle Earth something which ‘actually did happen’. We can attack the accuracy of the history behind historical wargaming, but we cannot deny that however scant the evidence, history has more basis in reality than fiction.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;My question then is this: are fantasy and sci-fi wargaming good for anything then? Are they good? In the context of this discussion let’s define something as good which does what it’s supposed to do. So a sweater that keeps you warm is good, a pen that writes is good, and a die that always rolls a six is good. (OK, the die is supposed to roll a six one time in six, but we all know we wouldn’t call it good.) &lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;I believe that fantasy and sci-fi wargaming can be good, from a few points of view.&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;strong&gt;Good Gaming&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;As I have argued in a previous post, there is nothing intrinsic in a set of rules which makes it historical or not; historical wargaming rules are supposed to base their parameters on known facts from history or recreation, but this in it self does not always make a good game. Conversely, a set of wargaming rules can still be technically sound and interesting even if it is not based on history. On a more abstract level we have games like Mahjong and Go, and on a more military level we have games like &lt;a href="http://www.sjgames.com/"&gt;Steve Jackson&lt;/a&gt;’s Ogre and Battlesuit. The latter games are not based on any historical occurrence, but have interesting premises and mechanics which are balanced enough to provide a challenge to the players.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;The lack of historical basis does not mean a set of rules cannot be technically sound and tactically challenging to the players.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;strong&gt;Good Fun&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;robartes called wargaming a &lt;a href="http://www.blogger.com/comment.g?blogID=15163972&amp;amp;postID=112428613846997412"&gt;'figurine-mediated shared illusion'&lt;/a&gt;. The subject of the illusion is a matter of taste, and certainly dedicated fans of a fantasy or sci-fi background like Middle Earth or star Trek will enjoy a shared illusion based on their favourite background. (Of course, the Trekkies would prefer to have a Holodeck, but we can’t all have what we want, can we?)&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;Given a sound set of rules, and a set of agreed parameters regarding the world which is the subject of the game, there is no reason why players in a fantasy or sci-fi wargame would not (or should not) have as much fun as historical wargamers.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;strong&gt;Good Simulation&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;Perhaps the least relevant angle, and more applicable to sci-fi wargaming than fantasy wargaming. Now even though sci-fi deals predominantly with the future (and occasionally a galaxy far, far away and a long time ago…), the genre usually has to be more grounded in reality than fantasy wargaming does, in that science as we know it today forms a large part of the genre.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;If the science behind a set of sci-fi rules are sound, and the rules themselves sound, then it may be argued that the games played using these rules may in fact have a predictive value in the outcome of future combat using the systems described in the game.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;Take for example we postulate that in the near future we can develop body armour that is practically impervious to all modern small-arms but yet lightweight and thin enough to feel no different from the current battledress uniforms. To investigate the effect of such armour on combat we can take a set of modern rules which is acknowledged as good, and simply apply a higher ‘save’ factor for the side possessing the armour, while letting the players’ responses account for the morale impact of such protection/difficulty in causing damage to the opponent.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;So if you leave aside the fact that ‘it didn’t actually happen’, there really isn’t anything intrinsically wrong with fantasy or sci-fi wargames.&lt;br /&gt;&lt;br /&gt;Yet it is undeniable that a certain perceived divide exists between the two genres. I myself play both but must confess to feeling that historical wargaming is a higher form of pursuit, even if I cannot give any reasons as to why.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;Perhaps we can look at this issue in another post?&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15163972-112487651834116282?l=wargamescorr.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://wargamescorr.blogspot.com/feeds/112487651834116282/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=15163972&amp;postID=112487651834116282' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/15163972/posts/default/112487651834116282'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/15163972/posts/default/112487651834116282'/><link rel='alternate' type='text/html' href='http://wargamescorr.blogspot.com/2005/08/what-is-it-good-for.html' title='What is it good for?'/><author><name>captain arjun</name><uri>http://www.blogger.com/profile/08242730277113727477</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='19' height='32' src='http://1.bp.blogspot.com/-jEb5o_4PqsY/TaRiSDLCh9I/AAAAAAAAANI/OL1m0Fi4nho/s220/Maharaja_Lallu.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-15163972.post-112480144736784988</id><published>2005-08-23T20:40:00.000+08:00</published><updated>2005-08-23T20:50:47.376+08:00</updated><title type='text'>How many hats can fit on the head of a wargamer?</title><content type='html'>&lt;span style="font-size:85%;"&gt;&lt;em&gt;I have a small collection of wargames magazines which I never throw away and have re-read many times over the years. One particular article is this one from Volume 29 of Historical Gamer (which I believe is now defunct) from all of 10 years ago, which I am surprised to find is actually &lt;/em&gt;&lt;a href="http://www.hisentco.com/Private/Pages/WereDoes12000WordsGetYou.html"&gt;&lt;em&gt;available online&lt;/em&gt;&lt;/a&gt;&lt;em&gt;.&lt;br /&gt;&lt;br /&gt;In the article, the &lt;/em&gt;&lt;a href="http://www.hisentco.com/Private/Pages/ArticlesbyPhil.html"&gt;&lt;em&gt;author&lt;/em&gt;&lt;/a&gt;&lt;em&gt; looked at the issue of simulating the general’s point of view in a wargame, and how this could be achieved with various command structures and mechanics.&lt;br /&gt;&lt;br /&gt;Here’s a &lt;/em&gt;&lt;a href="http://forums.delphiforums.com/n/mb/message.asp?webtag=napnuts&amp;msg=348.1"&gt;&lt;em&gt;post&lt;/em&gt;&lt;/a&gt;&lt;em&gt; I made myself on our forum a couple of years ago on the issue,  presented slightly retouched:&lt;br /&gt;&lt;/em&gt;&lt;br /&gt;Another topic which brings out the wargame-theorist in the &lt;a href="http://www.napnuts.com/"&gt;Napnuts&lt;/a&gt;. Believe me, I have difficulty deciding which side of the fence to be on.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.phil-barker.pwp.blueyonder.co.uk/"&gt;Phil Barker&lt;/a&gt; wrote in the preface to DBA that the aim of a command system in wargames is the opposite of it's real-life counterpart - to prevent a general from moving his troops as he wants to rather than to facilitate it.&lt;br /&gt;&lt;br /&gt;We enter another level on the discussion on realism. As mentioned in my previous post, there was a school of thought few years ago emphasising the 'commander's perspective' and the 3000-foot general is an oft-criticised entity. &lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;In order for the game to be realistic, the player must only be allowed the scope of information and options and influence of his historical counterpart. However, this cannot be achieved for either skirmish-scale games nor grand-tactical games, short of a multi-level game where each player is part of a team and makes decisions only at his level. As it is, even as WW2 Division commanders we decide where the next barrage will fall, and as platoon commanders decide for Klaus whether he will shoot his K98 or throw a grenade this 15-second turn! That is not to say that it is impossible to implement this to a certain level - some rules have mechanisms which 'lock' a player out of minute decisions, so you will just be moving units around without being able to tell them what formation to be in, the classical example being DBA. However, even for a game as simplistic as DBA, the player still gets to decide which elements to use his PIP on, and even the order in which melees are resolved!&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;Now the second aspect of this is: is it desirable to implement control? While the wind-up toy model may be closer to reality, it's not my idea of a FUN game (yes, we return to the same few parameters here; surely those of you who have done Economics can come up with some suitable models?). As I mentioned in &lt;a href="http://wargamescorr.blogspot.com/2005/08/game-simulation-or-me.html"&gt;my Equation&lt;/a&gt;, Decision plays an important part of the wargaming process. Now the Decision bit can be a one-off event (like in bowling), or require a player's constant input (juggling), or somewhere in between (ping-pong and chess). Let's just say I can't juggle, I have only bowled once, and I used to play ping-pong and chess for my class (though not at the same time or on the same table). We should go bowling someday. &lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;br /&gt;Whichever era, and whatever scale, the problem of commander's telepathy is an unavoidable one. And let's face it: you like the idea of toy-soldiers moving to your command.&lt;br /&gt;&lt;br /&gt;In some of the WW2 games we've played which did not have hidden movement, it took good gamesmanship to not react to an unseen flanking force, radio or no. Now it is debatable whether or not a phalanx threatened from a flank (surely hoplite Lekoles is not going to ignore those cavalry on his left despite what the command is?) will turn to face the enemy. We can either roll a die, modified by the unit's training, initiative, and so on, or we can leave it to the player and save some time (provided he doesn't take fifteen minutes thinking about it!). The problem comes when the unit to the flank is some peltasts hidden in the woods. Then it becomes completely unrealistic for them to turn. Now as &lt;a href="http://www.blogger.com/profile/2603964"&gt;wahj&lt;/a&gt; mentioned, this is when a player who turns his phalanx gets verbally-bludgeoned by the others until he retracts his move. So far we have had relatively good success, especially with an umpire. Frankly, this is my favourite system, as I will never check another Napnut's map orders or his written orders, so it all comes down to an honour system anyway. Also, my favourite way to simulating sub-commander's initiative is to let another player take a wing and not influence his decision.&lt;br /&gt;&lt;br /&gt;In any case, a written order/map order system with reaction tables for each encounter faced by each troop type only guarantee realism IF the system was sound in themselves. It doesn't matter than a set of rules say such and such would happen if such circumstances matched with such die-rolls. It's not realistic if the Nuts say it's not.&lt;br /&gt;&lt;br /&gt;Unlike the rules for chess, wargame rules are not water-tight. That's why we like to have an umpire most times. Chess games do not need one, and football matches cannot do without one. If we can trust each other to play 'realistically', then we don't really need an order system. If we can't then no system will ensure fair play.&lt;br /&gt;&lt;br /&gt;Er, actually, that's it. Despite the long preamble, my real point is the paragraph above. So let's all just get along, play cricket, and bash the guy who turns to face hidden ambushers, eh?&lt;br /&gt;&lt;br /&gt;&lt;em&gt;Confucius he says: where the wargame rules end, wargamer's honour, it must take over.&lt;/em&gt; &lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15163972-112480144736784988?l=wargamescorr.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://wargamescorr.blogspot.com/feeds/112480144736784988/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=15163972&amp;postID=112480144736784988' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/15163972/posts/default/112480144736784988'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/15163972/posts/default/112480144736784988'/><link rel='alternate' type='text/html' href='http://wargamescorr.blogspot.com/2005/08/how-many-hats-can-fit-on-head-of.html' title='How many hats can fit on the head of a wargamer?'/><author><name>captain arjun</name><uri>http://www.blogger.com/profile/08242730277113727477</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='19' height='32' src='http://1.bp.blogspot.com/-jEb5o_4PqsY/TaRiSDLCh9I/AAAAAAAAANI/OL1m0Fi4nho/s220/Maharaja_Lallu.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-15163972.post-112465269610665645</id><published>2005-08-22T00:44:00.000+08:00</published><updated>2005-08-22T08:21:31.756+08:00</updated><title type='text'>First paintwork for  several years</title><content type='html'>&lt;span style="font-size:85%;"&gt;Some will already know me as the gaming equivalent of the reservist.&lt;br /&gt;A busy family life and 3 growing sons leave little time for me to pursue the hobby to the degree I'd like.&lt;br /&gt;I regard myself and some of my armies as mothballed until I have more free time to put in.&lt;br /&gt;In the meantime I watch new releases and attempt to remain abreast of rules developments.&lt;br /&gt;&lt;br /&gt;I have assembled - amassed some might say - collections of almost 5000 plastic figures.&lt;br /&gt;Lack of time means they are destined to languish in my loft for some time.&lt;br /&gt;Approximately half represent the 2 sides in the American Civil War, the others are Russian and French Napoleonic forces from the year 1812.&lt;br /&gt;&lt;br /&gt;Like many gamers, I am an avid collector of figures I don't need, and may never even activate.&lt;br /&gt;I do have definite plans for these though.&lt;br /&gt;I found a set of operational scale rules for Horse and Musket called LGG (Le Grand Guerre).&lt;br /&gt;I seriously believe this is the first set which gives a realistic chance of playing out the big battles in a domestic situation.&lt;br /&gt;(Of course it is possible to play Borodino using Napoleon's Battles given sufficient time, figures and like minded friends - though I suspect the whole thing would last many days and leave most participants feeling little satisfaction and with major headaches).&lt;br /&gt;&lt;br /&gt;I have even toyed with using the bases of ACW figures on a large scale "Garden game" grid to play Battle Cry.&lt;br /&gt;&lt;br /&gt;Anyway, on to the action and away from the hopeful thoughts.&lt;br /&gt;I have been wondering for some time about how best to get Acrylic paint to stick to, and remain stuck to plastic figures.&lt;br /&gt;I have collected various opinions from the internet. PVA undercoat appears to be the method of choice, with acrylic gesso and spray on mounting glue as alternatives.&lt;br /&gt;Various top coats are also suggested, with a Woodland Scenics product promising a flexible and durable surface.&lt;br /&gt;I believe the paint remains in place sandwiched between inner and outer layers.&lt;br /&gt;&lt;br /&gt;Today I found a few spare hours to experiment and broke out the artship bought PVA.&lt;br /&gt;My guinea pigs were a selection of union soldiers from the Battle Cry game.&lt;br /&gt;The PVA went on OK from a number 11 brush. The process was rather slow, and I shall be gluing the figures to chop-sticks before starting bulk painting.&lt;br /&gt;There appeared to be little difference in final effect between using watered PVA and full strength PVA.&lt;br /&gt;In all cases, the PVA dried to a very thin layer with a satin type sheen.&lt;br /&gt;The coated figures are readily distinghished from the uncoated ones as the uncoated ones are considerably more glossy - this may not be the case for all manufacturers plastics.&lt;br /&gt;After applying the glue I was slightly worried as it collected in deep pools in the hollows of some figures.&lt;br /&gt;I followed the instructions from a website suggesting to come back in 10 minutes and use a brush to soak out some of the pooled glue.&lt;br /&gt;Once the figures were dry, there was no sign of the layer thickening in these hollows.&lt;br /&gt;Indeed I was extremely pleased with the way detail was preserved on all the figures.&lt;br /&gt;&lt;br /&gt;When I was nearly done, No 1 son appeared and asked what I was doing.&lt;br /&gt;When I explained I was preparing to paint, he asked whether I could paint any of his soldiers.&lt;br /&gt;He has some action figures and a couple of bags of army men types.&lt;br /&gt;I then discovered that most of my prized miniatures paints had dried up - leaving me with 2 tubes of artists acrylic - black and white.&lt;br /&gt;I set off painting boots, some helmet markings and some straps in black.&lt;br /&gt;I then mixed what I considered a metallic grey for the machineguns.&lt;br /&gt;By now the bug had bitten, so I started explaining the "Mickey mouse" pattern and attempted to reproduce it on some helmets.&lt;br /&gt;I also mixed a lighter grey and demonstrated highlighting on the machineguns.&lt;br /&gt;&lt;br /&gt;I spent about an hour painting, and found it quite relaxing.&lt;br /&gt;I cannot see that I'll have opportunities for marathon sessions, so want to get a feel for what I can accomplish in an hour.&lt;br /&gt;It remains to gather a working palette of colours for the armies and then to begin the painting.&lt;br /&gt;The undercoating appears to be the slowest part, so I am hoping that my collection of size 11 brushes holds up.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15163972-112465269610665645?l=wargamescorr.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://wargamescorr.blogspot.com/feeds/112465269610665645/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=15163972&amp;postID=112465269610665645' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/15163972/posts/default/112465269610665645'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/15163972/posts/default/112465269610665645'/><link rel='alternate' type='text/html' href='http://wargamescorr.blogspot.com/2005/08/first-paintwork-for-several-years.html' title='First paintwork for  several years'/><author><name>Lord-Horatio</name><uri>http://www.blogger.com/profile/04805455666247986833</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-15163972.post-112457427582520264</id><published>2005-08-21T04:43:00.000+08:00</published><updated>2005-08-21T20:14:39.686+08:00</updated><title type='text'>Diversity in the hobby</title><content type='html'>&lt;span style="font-size:85%;"&gt;I write in a month when anti-diversity campaigners have started to dominate newspaper letters pages in the UK.&lt;br /&gt;In this case the subject is not wargaming, but a series of attacks on a strawman called multiculturalism.&lt;br /&gt;If the anti-diversity letters are to be believed, it is multiculturalism which caused terrorist bombs to explode in London 5 weeks ago.&lt;br /&gt;&lt;br /&gt;There is no doubt a portion of the British population who hark back to a "Good old days" which they fondly remember, and may still be preserved in the bar of their local golf club.&lt;br /&gt;These individuals are frequently caricatured as Colonel Blimp characters.&lt;br /&gt;The current trend has followed a rather more subtle form, which I expect emanates from media magnates who see time to stir some trouble.&lt;br /&gt;(Be patient, I'm coming on to wargames - but the rhetorical device of our newspapers is for once sufficiently subtle to merit further reading).&lt;br /&gt;&lt;br /&gt;A day or so after the London bombings, prime minister Blair - however you regared him as a politician, he has a gift for turning a growing mood into a headline phrase - made statements that we would not change our "Way of life" because of the bombers.&lt;br /&gt;His subject was security measures following the bombing - and was intended to show that life would continue relatively normally. There would not be curfews, lockdowns on suspected areas, and the capital would not become a no-go area. Business as usual might have been used in its place, but sounds rather glib, and lacks the Churchillian graviats.&lt;br /&gt;&lt;br /&gt;The old argument is that if we turn ourselves into a police state to defeat the bombers, then the bombers have won. I'm not sure it bears 100% analysis, as a British police state would seem to have few similarities with the Taliban paradise we are led to believe is the bombers' objective.&lt;br /&gt;&lt;br /&gt;In a few days the anti-multiculturalists step in shooting down their own strange definition of multiculturalism.&lt;br /&gt;Since then the letters have grown in stridency.&lt;br /&gt;The enemy (they say) are peoples who don't share our "Way of life".&lt;br /&gt;The sleight of tongue is clever if you listen only to the words.&lt;br /&gt;Indeed it is an old political trick to associate a sinister difference with a group before wishing them harm.&lt;br /&gt;&lt;br /&gt;In this case the target group are British Muslims, and the writers are non-specific about which aspects of our "Way of life" they fail to meet.&lt;br /&gt;But I am concerned that such a large proportion of my countrymen are unable to distinguish between a way of life which respects individual freedom and conscience, and a way of life which says - do as I do or you are my enemy.&lt;br /&gt;&lt;br /&gt;Well in true fashion, that went on for a very long time, and I apologise for the off topic nature.&lt;br /&gt;&lt;br /&gt;I opened with it since I believe the same clash of opinions exists in gaming, wargaming or miniatures wargaming. You see we are so multicultural that we cannot even find a standard name for our hobby, or is it a passtime - I know for some it is a way of life - but let us not open that old chestnut again...&lt;br /&gt;&lt;br /&gt;Ours is a relatively small hobby, though attending some shows, one is struck by the numbers there. The hobby is served by some medium sized (1000 &gt; employees &gt; 50) suppliers, and a huge number of smaller companies - most of which are amazing for their longevity.&lt;br /&gt;The small numbers are immediately subdivided into many smaller subgroups: Period, Scale, Ruleset. Things come to a point where one is amazed that any gamer is able to locate an opponent with the same interests within travelling distance.&lt;br /&gt;&lt;br /&gt;I know that there are certain scales, periods and rules which dominate the popularity stakes.&lt;br /&gt;Ancients, Napoleonics and WW2 appear to be the top periods.&lt;br /&gt;The situation with scales is more diverse, and when it comes to rules, the choice is almost unlimited.&lt;br /&gt;&lt;br /&gt;The keyword I believe is tolerance.&lt;br /&gt;In some areas, a local club is a focal point.&lt;br /&gt;A newcomer can either join in with existing games and scales, or turn up with matched armies and see whether there are takers for someting new.&lt;br /&gt;In less well supported areas, there are social groupings (Here I'd include the Napnuts) the social group differs from a club in being more private in its membership, and having less of a mission to expand.&lt;br /&gt;In other areas there are individuals who get together to play as and when their lives permit.&lt;br /&gt;&lt;br /&gt;I have met some hardliners in the hobby, who insist on playing only one period, with a favourite scale and a favourite set of rules.&lt;br /&gt;Such people with such a prescriptive wargaming "way of life" are thankfully rare, as otherwise we would struggle for opponents.&lt;br /&gt;Most gamers I know have their preferred periods, like the scales they own, and have an idea about their current favourite rules.&lt;br /&gt;However they realise that flexibility is necessary in order to find opponents and regular games.&lt;br /&gt;They also find it fun to experiment in different periods, and most are keen to look into new developments in scale and rules.&lt;br /&gt;These people have determined that gaming is part of their "way of life", and select and vary their parameters of play according to their own preferences.&lt;br /&gt;&lt;br /&gt;I have seen few attempts to impose a monolithic "Way of life" within an active wargames community.&lt;br /&gt;The club campaign requires set parameters and rules - but this is no different to a tabletop game - it would make little sense if my opponent and I lined up our Napoleonic armies, and he then moved and fought according to the Shako rules and I used Empire.&lt;br /&gt;Rules are restrictions are decided by mutual agreement.&lt;br /&gt;The basis is usually decided by "What figures do we have, and what are we willing to acquire", "Which rules do we know and love" and finally "How frequently can we meet up to play out the battles".&lt;br /&gt;&lt;br /&gt;I have however witnessed large manufacturers attempting to impose their monopoly of equipment and rules in their own sponsored events.&lt;br /&gt;As I grow old my attitude to this has softened, as sponsors, it would be naive to expect a free ride from a company who has put a lot into organising such an event.&lt;br /&gt;As a younger man, it irritated me to see boys (for this was the target audience) being herded like this - it was particularly painful to witness the exclusion of boys whose budget didn't stretch to the full army list.&lt;br /&gt;I am delighted to report 4 conclusions from the closed tourament format.&lt;br /&gt;1) Boys actually quite like being dictated to - provided they still have the cal on whether the dictator is OK or not by them (And boys have an extensive lexicon to describe the dictator when they turn against him/her/it).&lt;br /&gt;2) The boys who couldn't assemble a proper army from the one true manufacturer did not become eternal pariahs, but were welcomed to the next non-sponsored as though nothing had happened.&lt;br /&gt;3) The large sponsor which attempted to force standardisation is admired for some of its products, but generally reviled for some of its marketing ethics. 5 years on, their brand is not one of choice after the boys have grown up and discovered variety.&lt;br /&gt;4) The hobby moves on, scales and rules come and go. Like society we mix and match in each new generation.&lt;br /&gt;&lt;br /&gt;I believe this is a hobby which attracts the intelligent, creative and inquisitive.&lt;br /&gt;We don't all score high on all 3 of the above, and there are a good many intelligent, creative and inquisitive gamers who are sadly lacking in other qualities.&lt;br /&gt;&lt;br /&gt;I believe that the best way to ensure an exciting future for our hobby is to tolerate multiculturalism in period, scale, rules etc.&lt;br /&gt;The greater variety of combinations on offer may reduce the odds of our running a long campaing of our exact preferences.&lt;br /&gt;I believe however that the overall effect is to increase the chances of playing an enjoyable game.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15163972-112457427582520264?l=wargamescorr.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://wargamescorr.blogspot.com/feeds/112457427582520264/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=15163972&amp;postID=112457427582520264' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/15163972/posts/default/112457427582520264'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/15163972/posts/default/112457427582520264'/><link rel='alternate' type='text/html' href='http://wargamescorr.blogspot.com/2005/08/diversity-in-hobby.html' title='Diversity in the hobby'/><author><name>Lord-Horatio</name><uri>http://www.blogger.com/profile/04805455666247986833</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-15163972.post-112446344590481537</id><published>2005-08-19T21:36:00.000+08:00</published><updated>2005-08-20T08:34:47.646+08:00</updated><title type='text'>More (war)game theory</title><content type='html'>&lt;span style="font-size:85%;"&gt;First off, thanks to Arjun for inviting me to post on this blog.&lt;br /&gt;&lt;br /&gt;Since there's a lot of heavy Wargames Theory at work here already, I'll just jump right in and add to the discussion Cpt Arjun has already started (since, reading the old thread on the forum, I realise I never contributed to this particular discussion!) .&lt;br /&gt;&lt;br /&gt;The first thing I want to think about is whether the dichotomy of&lt;br /&gt;&lt;br /&gt;&lt;b&gt;game&lt;-----&gt;simulation&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;holds true. If a game is defined as being "more concerned with fun" and a simulation as "more concerned with realism" (which should be held as distinct from "reproducing historical results": think about it) then the two are not mutually exclusive. In other words, it is possible to have fun because you like simulations, and this is not really a spectrum that we can position wargamers on.&lt;br /&gt;&lt;br /&gt;In fact, we have to broaden the factors we consider, and think about a series of outcomes that wargamers look for in judging a wargame, such as:&lt;br /&gt;&lt;br /&gt;&lt;b&gt;fun&lt;/b&gt; (highly personal, and dependent on some/all of the factors following)&lt;br /&gt;&lt;br /&gt;&lt;b&gt;realism&lt;/b&gt; (less subjective, and pegged by some to known facts such as armour penetration tables, and by others to reproducing historical results)&lt;br /&gt;&lt;br /&gt;&lt;b&gt;historicity&lt;/b&gt; (also subjective: a mix of realism, detail, reproducing historical outcomes, and that vague thing called "atmosphere" or "mood")&lt;br /&gt;&lt;br /&gt;and finally&lt;br /&gt;&lt;b&gt;mechanics&lt;/b&gt; (sometimes the mechanics of the game itself are what give us joy - a highly post-modern way of gaming)&lt;br /&gt;&lt;br /&gt;and let's not forget&lt;br /&gt;&lt;b&gt;winning&lt;/b&gt; (for the intensely competitive gamers)&lt;br /&gt;&lt;br /&gt;We can extend this further and try and map these factors to the common stereotypes of wargamers - i.e. each of these stereotypes is a wargamer who is dominantly concerned with one factor:&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Rules Lawyers&lt;/b&gt; : Mechanics&lt;br /&gt;&lt;b&gt;Munchkins&lt;/b&gt; : Fun&lt;br /&gt;&lt;b&gt;Historical Wargamers&lt;/b&gt; : realism/historicity&lt;br /&gt;&lt;i&gt;...etc ... &lt;/i&gt;&lt;br /&gt;&lt;br /&gt;There are probably other stereotypes out there, but I'll leave it to commenters to point those out.&lt;br /&gt;&lt;br /&gt;If the main aim of a wargamer is to enjoy himself in a wargame, then the gamer's definition of fun determines how they will judge a game. A wargamer who derives most enjoyment out of good mechanics will judge a game by those: a wargamer who enjoys realism will be made happy when the 88 blows up the tank, and made unhappy when the psiloi rout the heavy infantry. A gamer who wants primarily to win will not enjoy any game, however perfect the rules or historical the game, if he loses. Finally, a wargamer who is happiest when the the game reproduces historical results will judge a game based on whether it does so.&lt;br /&gt;&lt;br /&gt;As an aside here, games that are designed to reproduce historical results can be at odds with realism (by "games", I am thinking specifically of scenarios, although there are entire rulesets that are written to reproduce a specific scenario/event, e.g. a game centred around the Battle of Midway, rather than WW2 warfare in general). Realism is best achieved by consulting known facts - weapons penetration charts, effective ranges, speeds of vehicles, orders of battle etc. However, the most interesting battles (i.e. the ones that wargamers like to recreate) are often the ones that buck the trend - the ones where calculations of RCP (relative combat power) have indicated one side should lose, yet didn't. Games designed to mimic these outcomes have an inherent problem, and often have to get around it by introducing elements in the rules that contradict realism.&lt;br /&gt;&lt;br /&gt;It's often the less quantifiable factors that are (retrospectively) listed as the cause - morale, better intel, &lt;i&gt;coup d'oeil&lt;/i&gt;, or just plain old luck. These factors are often missing from the mechanics of the main game (because they make it less realistic) but are introduced selectively into scenarios (in order to replicate a known historical result). These factors are also harder to quantify - armour penetration tables are relatively less debatable than troop morale and quality, or Leadership.&lt;br /&gt;&lt;br /&gt;I have my own doubts about attributing these factors as the cause of victories/defeats: most of them are attributed retroactively, by military historians, in an attempt to re-assert the calculability of warfare - i.e. when all the result defies all known calculations, rather than conclude that its pointless to pretend we can predict with any accuracy the outcome of battles and wars, we speculate that (previously) unknown factors were the cause. Each generation of historians trumps the previous by unearthing some new factor - &lt;i&gt;"Wellington didn't win Waterloo because he was a good leader, but because Napoleon had piles"&lt;/i&gt; - or &lt;i&gt;"Blitzkrieg, as described in theory, didn't occur in WW2"&lt;/i&gt; (as I've seen one book argue) - or &lt;i&gt;"Nelson wasn't a brilliant tactician, he was a psychotic who happened to excel at sinking French ships"&lt;/i&gt; (which I've read, and pretty much agree with).&lt;br /&gt;&lt;br /&gt;Returning to the original discussion, the last point I'll make in this post is that, stereotypes aside, wargamers have complex and multiple motivations: a wargamers pegged as a "fun"-focused wargamer is not always seeking fun, and not in all games. For example, I enjoy Crossfire partly for the Fun factor, but also because I'm (I'll admit it) enamoured with the whole initiative-based turn sequencing, which is an element of its mechanics. I like WAB partly because it allows me to roll buckets of dice - which means that I might still enjoy losing a game of WAB where another gamer might be intensely unhappy because it did not reproduce historical results, for example. This is probably the same for all gamers: we're not monolithic and unchanging, but flexible (or, if you will, fickle) and mutable in our expectations for each game. I think that games succeed or fail based on the attitude gamers take to them (see this &lt;/span&gt;&lt;a href="http://wargamer.blogspot.com/2005/08/historicity-in-wargames.html"&gt;&lt;span style="font-size:85%;"&gt;post&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:85%;"&gt;), and this means that it's probably very difficult to be absolutely certain whether fun will be had by all at a game - just like it's hard to be absolutely certain of the outcome of a battle (though it's easier to state probabilities).&lt;br /&gt;&lt;br /&gt;I'll stop now because I'm all theorised-out. (Hope Cpt Arjun awards me my Masters in Wargamer Theory! = )&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15163972-112446344590481537?l=wargamescorr.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://wargamescorr.blogspot.com/feeds/112446344590481537/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=15163972&amp;postID=112446344590481537' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/15163972/posts/default/112446344590481537'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/15163972/posts/default/112446344590481537'/><link rel='alternate' type='text/html' href='http://wargamescorr.blogspot.com/2005/08/more-wargame-theory.html' title='More (war)game theory'/><author><name>wahj</name><uri>http://www.blogger.com/profile/10271216752725133010</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://photos3.flickr.com/3579458_57a29bff0e_s.jpg'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-15163972.post-112445593850911917</id><published>2005-08-19T20:31:00.000+08:00</published><updated>2005-08-19T21:58:45.400+08:00</updated><title type='text'>Game, Simulation, or Me?</title><content type='html'>&lt;span style="font-size:85%;"&gt;&lt;em&gt;I'm pretty sure wargamers everywhere have found themselves discussing the eternal question of whether wargaming should be a game, a simulation, or both (and if both, how much of each aspect) at one time or another.&lt;/em&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;em&gt;&lt;/em&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;em&gt;The &lt;a href="http://www.napnuts.com/"&gt;Napnuts&lt;/a&gt; are no exception.&lt;/em&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;em&gt;&lt;/em&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;em&gt;I reproduce (slightly edited) my take on &lt;a href="http://forums.delphiforums.com/n/mb/message.asp?webtag=napnuts&amp;msg=338.1"&gt;the issue&lt;/a&gt; first presented on our forum:&lt;/em&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;Ooh, a chance for all to present their Masters of Wargaming dissertation! (Mmm... dessert... OR Mmm... desertion...)&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;br /&gt;Now Rick's statement illustrates the traditional view of the two being in opposing ends of a spectrum, with simulation being more concerned with accurate results, and game being more concerned with fun. I know which end of the spectrum I tend towards under this model - if I wanted accuracy I'd spend Sunday afternoons with a pair vernier calipers.&lt;br /&gt;&lt;br /&gt;Now this is quite separate from complexity, since we all know complexity doesn't mean accuracy, and simplicity does not equal fun (see &lt;a href="http://www.napoleonsbattles.com/"&gt;Napoleon's Battles&lt;/a&gt; and tic-tac-toe respectively; wow, it must be a dissertation when you quote references!). And it's not as simple as more measurements and statistics equaling simulation either. &lt;a href="http://www.wrg.me.uk/"&gt;WRG&lt;/a&gt; Ancients rules used to be very concerned with scales and minute details of weapons and armour, but I doubt they provide an accurate simulation of what an ancients army commander faced (Hmm, must add 64 more men to my phalanx so they wouldn't suffer the 2 casualty-per-figure penalty from those Persian arrows).&lt;br /&gt;&lt;br /&gt;Now I would say that all (reasonable) wargames are necessarily simulations, even if they are 'simulating' events which have not occurred, such as dino hunts and starship combat; in these cases they are simulating events under set parameters which are not necessarily 'true', much like the old QBasic Gorilla game where two gorillas threw explosive bananas at each other and you could vary the gravity working on them, or computer crash-test programmes. In either case, you don't want to be the guy in the impact zone. Tic-tac-toe, on the other hand, is probably pure game and no simulation. I think.&lt;br /&gt;&lt;br /&gt;Now simulation implies a degree of accuracy. Me charging uphill against a simulated enemy simulates the effort it requires to charge up a hill quite accurately, but not so the risk of enemy fire. It is also not very fun. But I digress.&lt;br /&gt;&lt;br /&gt;To recap, a wargame SHOULD (this being a value judgment question from the very beginning) be a FUN SIMULATION.&lt;br /&gt;&lt;br /&gt;Next question (and perhaps the most important one) is: what to simulate?&lt;br /&gt;&lt;br /&gt;Well, it depends on what you find fun. COMBAT is too vague as it encompasses too many facets.&lt;br /&gt;A few years ago there was a school of thought that wargames should simulate only a commander's task and all other processes which would not be under his control should be 'locked out' to him. Well, most Napoleonic gamers playing Divisional Generals still make the choice of whether to load shot or cannister, and most players PREFER it that way! Some games require you to calculate armour penetration using cosine formula (but fortunately not with the aforementioned vernier calipers) - accurate but similar to an afternoon spent with the aforementioned vernier calipers to me. Still, wargamers are a varied bunch and the fact that such divergent rules exist mean that there is no one correct answer.&lt;br /&gt;&lt;br /&gt;Or is there?&lt;br /&gt;&lt;br /&gt;I posit that ultimately, the wargaming process can be summarised by the equation below (Equation? This MUST be PhD material!):&lt;br /&gt;&lt;br /&gt;Decision -&gt; Rules -&gt; Result&lt;br /&gt;&lt;br /&gt;The rules for each given game are a constant (unless it is published by &lt;a href="http://www.games-workshop.com/"&gt;Games Workshop&lt;/a&gt;). The decision part provides the FUN element, and the result part provides the SIMULATION. The whole process provides an afternoon's GAME.&lt;br /&gt;&lt;br /&gt;Yes, it's that simple.&lt;br /&gt;&lt;br /&gt;Arjun's Grand Unification Equation of Wargaming.&lt;br /&gt;&lt;br /&gt;What each and every wargamer wants (other than winning) is to be able to make decisions over the units he is commanding to the end of influencing the result of the game. The rules are important insofar as they provide a framework to translate the decisions made by each player into results which both will find ACCURATE. The complexity of the rules may or may not count - this is why both &lt;a href="http://www.wrg.me.uk/WRG/Pricelist/Prices.html"&gt;DBA&lt;/a&gt; and WRG 6th Edition have their adherents. The rules should facilitate the whole process, rather than become the focus of the game, or wag the dog as it were.&lt;br /&gt;&lt;br /&gt;By wanting simpler rules Rick does not necessary forfeit a game's accuracy. And by wanting more detailed rules &lt;a href="http://www.blogger.com/profile/11478945"&gt;Dom&lt;/a&gt; does not necessarily sacrifices a games fun element.&lt;br /&gt;&lt;br /&gt;I think John Lennon summed it up best when he sang:&lt;br /&gt;&lt;br /&gt;Whatever gets you through the night&lt;br /&gt;It's alright&lt;br /&gt;Alright.&lt;br /&gt;&lt;br /&gt;Now where's my degree? &lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15163972-112445593850911917?l=wargamescorr.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://wargamescorr.blogspot.com/feeds/112445593850911917/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=15163972&amp;postID=112445593850911917' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/15163972/posts/default/112445593850911917'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/15163972/posts/default/112445593850911917'/><link rel='alternate' type='text/html' href='http://wargamescorr.blogspot.com/2005/08/game-simulation-or-me.html' title='Game, Simulation, or Me?'/><author><name>captain arjun</name><uri>http://www.blogger.com/profile/08242730277113727477</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='19' height='32' src='http://1.bp.blogspot.com/-jEb5o_4PqsY/TaRiSDLCh9I/AAAAAAAAANI/OL1m0Fi4nho/s220/Maharaja_Lallu.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-15163972.post-112428613846997412</id><published>2005-08-17T21:38:00.000+08:00</published><updated>2005-08-17T21:47:03.763+08:00</updated><title type='text'>Don’t know much about histori(cal miniature wargaming)</title><content type='html'>&lt;span style="font-size:85%;"&gt;I still haven’t got the article referred to in my previous post, but the &lt;a href="http://www.nirya.be/snv/ttm/archives/000136.html"&gt;post&lt;/a&gt; got me thinking: what defines ‘historical miniature wargaming’?&lt;br /&gt;&lt;br /&gt;I must confess to being rather extreme in my view on this. To me, regardless of the different mechanics and intricacies of the rules, most games are about moving a dozen of so manoeuvre elements on a 6’ x 4’ or so table. Elements move in turn, project damage, or enter combat when they contact other elements.&lt;br /&gt;&lt;br /&gt;If you really want to, you can reduce the whole thing into a ‘pure’ game by removing all ‘historical’ references and renaming the elements something neutral, like say Type-B or Class-2. Or even mahjong pieces. Think chess with the pieces not named after historical fighting units.&lt;br /&gt;&lt;br /&gt;Instead of thinking: the 88mm gun has a 75% chance of scoring a penetrating hit on the frontal armour of the Sherman at this range, you think: Two-bamboo has 75% chance of removing Spring-flower at 6 inches distance. Not quite martial, but essentially you can play the game without any knowledge of the period involved. Just like you can play chess well without ever wondering why a castle can move, much less why it can jump over the king.&lt;br /&gt;&lt;br /&gt;In other words, I believe there is nothing intrinsic in a set of rules that makes it ‘historical’.&lt;br /&gt;&lt;br /&gt;The historical aspect comes from the players willing to project the illusion of ‘historicity’ over what is being played out on the tabletop.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;Now while most of us will agree that a pistol shouldn’t be able to brew up a Tiger tank, arguments can go on and on about whether Polish Lancers should be able to break an infantry square if they came up to it from dead ground in a light drizzle and the sun behind them. Ultimately, to have a historical wargame, the players must compromise on a shared vision of a historical reality, or simply agree that they are playing a set of rules without regard to the reality it is supposed to represent. This shared vision does not of course always correspond to reality, but is at least based on a set of facts and parameters known or accepted by both players.&lt;br /&gt;&lt;br /&gt;Which brings me to the next question: does that make historical wargamers so different from fantasy or sci-fi wargamers who base their game world on a set of widely known or accepted facts and parameters?&lt;br /&gt;&lt;br /&gt;Well, have a look at &lt;a href="http://www.stardestroyer.net/Empire/Essays/FiveMinutes.html"&gt;this site&lt;/a&gt; while you think about that.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15163972-112428613846997412?l=wargamescorr.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://wargamescorr.blogspot.com/feeds/112428613846997412/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=15163972&amp;postID=112428613846997412' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/15163972/posts/default/112428613846997412'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/15163972/posts/default/112428613846997412'/><link rel='alternate' type='text/html' href='http://wargamescorr.blogspot.com/2005/08/dont-know-much-about-historical.html' title='Don’t know much about histori(cal miniature wargaming)'/><author><name>captain arjun</name><uri>http://www.blogger.com/profile/08242730277113727477</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='19' height='32' src='http://1.bp.blogspot.com/-jEb5o_4PqsY/TaRiSDLCh9I/AAAAAAAAANI/OL1m0Fi4nho/s220/Maharaja_Lallu.jpg'/></author><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-15163972.post-112419504597926981</id><published>2005-08-16T19:44:00.000+08:00</published><updated>2005-08-16T20:25:14.323+08:00</updated><title type='text'>Dude, where's my hobby?</title><content type='html'>&lt;span style="font-size:85%;"&gt;Came across &lt;/span&gt;&lt;a href="http://www.nirya.be/snv/ttm/archives/000136.html"&gt;&lt;span style="font-size:85%;"&gt;this entry&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:85%;"&gt; on a wargaming blog. &lt;/span&gt;&lt;span style="font-size:85%;"&gt;I probably should find the article referred to.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;My train of thought, however, is more on the phrase 'my hobby'.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;The wargaming hobby means different things to different wargamers. I will quite gladly admit that I do not consider all 'manifestations' of the hobby as equal; some rules or standard of painting/modelling/terrain-building I consider as superior to what I am doing, and some I consider inferior (stop sniggering, &lt;a href="http://napnuts.blogspot.com/2005/08/who-are-napnuts.html"&gt;you lot&lt;/a&gt;!).&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;Despite that, I believe that it is every wargamer's hobby, regardless of whether you are a rivet-counting tank-modeller, or a play-straight-out-of-the-blister guy who has never touched brush to figure. What's more, I believe each wargamer makes the hobby what it is.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;As a relatively small hobby, it is fair to say that the purchasing pattern of each and every gamer has an effect on the market. If all of us refuse to buy any tank model that has not got the precise historical number of rivers on the turret, that should surely spell the demise of many model companies.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;On the other hand, if we didn't care about the quality of sculpting on a figure since we don't ever paint (or indeed base) figures, then companies that make superior sculpts at a higher price will go out of business.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;In reality of our hobby probably spans both extremes, with most of us crowded in the middle in the shape of a bell curve, and most likely never giving a thought to where the peak will skew to in the future. I believe that each and everyone of us in our purchasing habits, our communication to other wargamers (either face-to-face at the local club, or in the form of forum posting, blogs, or review articles), and in the games we play do push the curve towards one end or the other.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;So what does that mean to us as individual wargamers? My take is that whether you play with a few teenagers at a local level, or a major club putting up annual conventions, your buying habits and choice of rules directly influence your fellow gamers. And when they subsequently move on to form their own wargaming group, they carry with them part of this 'standard'. To put it in a twisted Darwinian way, as we pass our gaming preferences on to other gamers we exert a selection pressure on the hobby. The hobby evolves the way we make it.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;Kinda makes you feel important, doesn't it?&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15163972-112419504597926981?l=wargamescorr.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://wargamescorr.blogspot.com/feeds/112419504597926981/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=15163972&amp;postID=112419504597926981' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/15163972/posts/default/112419504597926981'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/15163972/posts/default/112419504597926981'/><link rel='alternate' type='text/html' href='http://wargamescorr.blogspot.com/2005/08/dude-wheres-my-hobby.html' title='Dude, where&apos;s my hobby?'/><author><name>captain arjun</name><uri>http://www.blogger.com/profile/08242730277113727477</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='19' height='32' src='http://1.bp.blogspot.com/-jEb5o_4PqsY/TaRiSDLCh9I/AAAAAAAAANI/OL1m0Fi4nho/s220/Maharaja_Lallu.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-15163972.post-112393619712572441</id><published>2005-08-13T20:09:00.000+08:00</published><updated>2005-08-16T20:28:05.056+08:00</updated><title type='text'>Firsts</title><content type='html'>&lt;span style="font-size:85%;"&gt;Well, good to see you've made it, Horatio.&lt;br /&gt;&lt;br /&gt;I was wondering what topic to post on (the first lines are always the most difficult) but your comments about your first wargames gave me inspiration.&lt;br /&gt;&lt;br /&gt;My very first real miniatures wargame was actually 20mm Airfix and ESCI plastic Napoleonics using the first edition &lt;/span&gt;&lt;a href="http://www.napoleonsbattles.com/"&gt;&lt;span style="font-size:85%;"&gt;Napoleon's Battles rules&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:85%;"&gt;. Talk about the deep end.&lt;br /&gt;&lt;br /&gt;(The first set of miniature wargames rules I read was actually a copy of &lt;/span&gt;&lt;a href="http://www.wrg.me.uk/WRG/Pricelist/Prices.html"&gt;&lt;span style="font-size:85%;"&gt;WRG&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:85%;"&gt;'s 4th edition (?) Ancients rules; not that I understood them but the troop types descriptions and tables fascinated me.)&lt;br /&gt;&lt;br /&gt;That was way back in 1990 or so, before the days of the internet. Information was hard to come by and the only connection with the wargaming world was through copies of &lt;/span&gt;&lt;a href="http://www.miniwargames.com/"&gt;&lt;span style="font-size:85%;"&gt;Miniature Wargames&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:85%;"&gt; magazines from the local bookstore - as a schoolboy money was tight and a subscription was not viable then.&lt;br /&gt;&lt;br /&gt;Games Workshop games were available then locally, if I recall correctly, but they were not as popular as they are now. Also, we wanted to play a historical miniatures wargame, and that was non-existent in the country as far as we could tell.&lt;br /&gt;&lt;br /&gt;Armed with plastic figures, Tamiya acrylic paints and relying on an abridged version of Knontel's book as uniform guide, a few friends and I managed to paint up enough figures to play a few Peninsular battles.&lt;br /&gt;&lt;br /&gt;Sure, the painting wasn't good by today's standards, and the terrain was nothing impressive, but we felt like we were pioneers. When I have played my first miniatures wargame, I realised that this beautiful hobby was not beyond me anymore.&lt;br /&gt;&lt;br /&gt;Over the years improvements in communications and budget have enabled me to expand my collection of rules and figures, as well as connect with wargamers both overseas and at home. But thinking back, I don't think the feeling compares with the heady days of starting an obscure hobby with a few friends.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15163972-112393619712572441?l=wargamescorr.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://wargamescorr.blogspot.com/feeds/112393619712572441/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=15163972&amp;postID=112393619712572441' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/15163972/posts/default/112393619712572441'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/15163972/posts/default/112393619712572441'/><link rel='alternate' type='text/html' href='http://wargamescorr.blogspot.com/2005/08/firsts.html' title='Firsts'/><author><name>captain arjun</name><uri>http://www.blogger.com/profile/08242730277113727477</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='19' height='32' src='http://1.bp.blogspot.com/-jEb5o_4PqsY/TaRiSDLCh9I/AAAAAAAAANI/OL1m0Fi4nho/s220/Maharaja_Lallu.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-15163972.post-112387683067720021</id><published>2005-08-13T03:55:00.000+08:00</published><updated>2005-08-13T04:00:30.680+08:00</updated><title type='text'>I wonder how many first posts are like this</title><content type='html'>Just signed up and found myself on a very nice looking front page with little clue how to make stuff appear, or indeed find out if there's already any content here.&lt;br /&gt;&lt;br /&gt;The web can be like this sometimes.&lt;br /&gt;It reminds me of the early days of MUDs where one would sign up and spend 30 minutes walking about the village square unable to do much at all.&lt;br /&gt;&lt;br /&gt;I'm sure I'll get the hang of it in time.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15163972-112387683067720021?l=wargamescorr.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://wargamescorr.blogspot.com/feeds/112387683067720021/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=15163972&amp;postID=112387683067720021' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/15163972/posts/default/112387683067720021'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/15163972/posts/default/112387683067720021'/><link rel='alternate' type='text/html' href='http://wargamescorr.blogspot.com/2005/08/i-wonder-how-many-first-posts-are-like.html' title='I wonder how many first posts are like this'/><author><name>Lord-Horatio</name><uri>http://www.blogger.com/profile/04805455666247986833</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry></feed>
